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Playback

The IMusicPlayer interface provides full playback control for music tracks from the device library.

On Apple platforms, all playback runs through MPMusicPlayerController.ApplicationMusicPlayer — the track’s properties only decide how it is enqueued:

  • Local library tracks are looked up by their persistent ID (via MPMediaQuery) and set as the player’s queue.
  • Streaming catalog tracks — those returned by SearchCatalogAsync with a CatalogId — are enqueued by catalog id via MPMusicPlayerStoreQueueDescriptor. An active Apple Music subscription is required; the track need not be in the user’s library.
var tracks = await _library.GetAllTracksAsync();
await _player.PlayAsync(tracks[0]);

Calling PlayAsync stops any currently playing track, loads the new one, and begins playback immediately. On Apple platforms the player enqueues the track by its CatalogId (streaming catalog track) or, otherwise, by its persistent ID from the local library.

// Pause the current track
_player.Pause();
// Resume from where it was paused
_player.Resume();
// Stop completely — releases the track
_player.Stop();
  • Pause() has no effect if the player is not in the Playing state.
  • Resume() has no effect if the player is not in the Paused state.
  • Stop() returns the player to the Stopped state and releases the current track.
// Seek to 1 minute 30 seconds
_player.Seek(TimeSpan.FromMinutes(1.5));

Ducking temporarily lowers the currently playing music so an announcement — a text-to-speech prompt, a navigation callout, an alert — can be heard clearly over top. Duck returns an IAsyncDisposable scope: the music stays ducked until the scope is disposed, at which point full volume is restored. Wrap the announcement in an await using block:

await using (_player.Duck(new DuckOptions { Level = 0.2 }))
{
await TextToSpeech.Default.SpeakAsync("Turn left in 200 meters");
}
// music ramps back to full volume here

If nothing is playing, Duck returns a harmless no-op scope, so it is always safe to call. Check _player.IsDucked to know whether a duck is currently active.

var options = new DuckOptions
{
Level = 0.2, // target volume (0.0–1.0) while ducked
FadeIn = TimeSpan.FromMilliseconds(200), // ramp-down when ducking starts
FadeOut = TimeSpan.FromMilliseconds(200) // ramp-up when the scope is disposed
};

Passing null (or omitting the argument) uses these defaults — 20% level with 200ms fades.

Only a single duck is ever active. While one is active, a further Duck call returns a harmless no-op scope — the existing duck is not superseded and keeps running until its own scope is disposed. Dispose the active scope to restore full volume. Enforcing a single duck avoids a superseded duck’s restore-fade racing the new duck on the shared volume, which could otherwise leave the music stuck at a lowered level.

// Current state: Stopped, Playing, or Paused
PlaybackState state = _player.State;
// Currently loaded track (null if stopped)
MusicMetadata? track = _player.CurrentTrack;
// Current position and total duration
TimeSpan position = _player.Position;
TimeSpan duration = _player.Duration;

Volume is the device-wide system media volume, normalized 0.01.0, independent of any active duck. Reading works on every platform. Setting is Android-only — always guard with IsVolumeControlSupported:

// Read anywhere
float level = _player.Volume;
// Set only where supported (Android). On Apple the setter throws NotSupportedException.
if (_player.IsVolumeControlSupported)
_player.Volume = 0.5f;

Setting Volume on iOS or Mac Catalyst throws NotSupportedException: Apple exposes no supported API to change the system volume (MPMusicPlayerController.Volume was deprecated in iOS 7 and is a no-op). On those platforms, let the user adjust volume with the hardware buttons or an MPVolumeView. IsVolumeControlSupported returns true on Android and false on Apple platforms.

Raised whenever the playback state transitions:

_player.StateChanged += (sender, newState) =>
{
Console.WriteLine($"Playback state: {newState}");
// e.g., Playing → Paused, Paused → Playing, Playing → Stopped
};

Raised when a track finishes playing naturally (i.e., reaches the end). This is not raised when you call Stop() manually.

_player.PlaybackCompleted += (sender, args) =>
{
Console.WriteLine("Track finished — play the next one?");
};

Raised when the device media volume changes — via the hardware volume buttons, Control Center, or a successful Volume set. The argument is the new volume normalized 0.01.0:

_player.VolumeChanged += (sender, volume) =>
{
Console.WriteLine($"Volume is now {volume:P0}");
};

On Android this observes the system music-stream volume; on Apple platforms it comes from KVO on the audio session’s output volume.

IMusicPlayer implements IDisposable. Call Dispose() to stop playback and release all platform resources:

_player.Dispose();

If you register the player as a singleton in DI, it will be disposed when the app shuts down.

  • Playback uses Android.Media.MediaPlayer with content URIs from MediaStore.
  • Audio attributes are set to ContentType.Music with Usage.Media.
  • Seeking uses millisecond precision.
  • Ducking lowers this player’s own track, honoring DuckOptions.Level, FadeIn, and FadeOut exactly.
  • Volume reads and writes the system STREAM_MUSIC level via AudioManager (IsVolumeControlSupported is true). VolumeChanged observes system-volume changes through a ContentObserver.
  • All playback uses MPMusicPlayerController.ApplicationMusicPlayer, which manages its own audio session. Seeking uses second precision.
  • Local library tracks: the MPMediaItem is resolved by persistent ID via MPMediaQuery and set as the player’s queue. This covers purchased/synced tracks as well as DRM-protected Apple Music subscription content that is in the library.
  • Catalog tracks (with CatalogId, from SearchCatalogAsync): the track is enqueued by its Apple Music catalog id via MPMusicPlayerStoreQueueDescriptor — no library membership required. An active Apple Music subscription is required; gate playback on HasStreamingSubscriptionAsync.
  • Ducking activates AVAudioSession with DuckOthers; Level and the fade durations are advisory only, as the OS controls duck depth and ramp. Announcement audio played through the app’s audio session (an AVAudioPlayer, or AVSpeechSynthesizer with UsesApplicationAudioSession = true) plays at full volume over the ducked music — only other out-of-process audio is ducked.
  • Volume reads from AVAudioSession.OutputVolume (reliable), but setting is not supported (IsVolumeControlSupported is false) — the setter throws NotSupportedException, as Apple provides no supported API to change the system volume. VolumeChanged fires from KVO on the session’s output volume.